Мифическое сдерживание Черта 10
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Source War of Immortals
You infuse a receptacle, such as a normal bag, sack, or box, with mythic power, transforming it into a prison into which you can command a creature. Spend a Mythic Point, and attempt a Deception, Diplomacy, or Intimidation check at mythic proficiency against the Will DC of a creature within 30 feet to trick, convince, or command it into entering the receptacle. The receptacle can hold a creature of any size, and the creature enters the receptacle if your check is successful. The creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. A creature trapped in the receptacle can attempt to Escape; use the skill you used to lure the creature into the bag for the DC, and calculate the DC using mythic proficiency. The trapped creature is automatically freed after 1 minute, but you can spend an additional Mythic Point as a free action to prolong the duration of the containment for an additional minute when it would expire.
You infuse a receptacle, such as a normal bag, sack, or box, with mythic power, transforming it into a prison into which you can command a creature. Spend a Mythic Point, and attempt a Deception, Diplomacy, or Intimidation check at mythic proficiency against the Will DC of a creature within 30 feet to trick, convince, or command it into entering the receptacle. The receptacle can hold a creature of any size, and the creature enters the receptacle if your check is successful. The creature is grabbed, is slowed 1, and has to hold its breath or start suffocating. A creature trapped in the receptacle can attempt to Escape; use the skill you used to lure the creature into the bag for the DC, and calculate the DC using mythic proficiency. The trapped creature is automatically freed after 1 minute, but you can spend an additional Mythic Point as a free action to prolong the duration of the containment for an additional minute when it would expire.